![]() ![]() ![]() Story missions for Warchief expansions will also be reworked, with a Native American writer redoing the story so its less of a "natives are the henchmen of the europeans" story.Sioux and Iroquois are getting overhauled, with help of people from these cultures they changed the civs to represent them better, for example gold is replaced with fur trade(works the same from a gameplay perspective, but they didnt use coins as the europeans did in that timeframe).Inka are the defensive new civ, good walls and special fortifications.(they say a civ AOE2 fans will feel at home with). ![]() Swedes are the agressive new civ, uses gunpowder and mercenaries.(they say a civ AOE3 fans will feel at home with).(singleplayer campaign still has card unlocks as before) All cards are available from the get go(great change imo, i still have some home cities not fully upgraded after hundreds of hours of play) Home City still gets new Decor on level ups though. Home City Levels to get new better cards unlocked are a thing of the past.New Higher AI Difficulty, where the AI doesnt just cheat to keep up(it still cheats, but said difficulty is higher without more cheating).A-Move is fixed, as well as enhanced AI by the people at Forgotten Empires.They are open to it if the community asks for it enough. Units can still fire through walls atm, they could fix it, but they are not sure if such a huge gameplay change should be done.Game supports Ultrawide Resolutions, they mention you can use 2 4k monitors to achieve 7680x2160. ![]()
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